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Hello Android (3rd Edition),英文书籍,适用于android入门 !
Android is an open source software toolkit for mobile phones that was created by Google and the Open Handset Alliance. It’s inside millions of cell phones and other mobile devices, making Android a major platform for application developers. Whether you’re a hobbyist or a professional programmer, whether you are doing it for fun or for profit, it’s time to learn more about developing for Android. This book will help you get started.
Contents
Acknowledgments 9
Preface 10
What Makes Android Special?.... . . 10
Who Should Read This Book?....11
What’s in This Book?...... 12
What’s New in the Third Edition?.... . 12
Online Resources...... . . 14
Fast-Forward >>...... . . 14
I Introducing Android 16
1 Quick Start 17
1.1 Installing the Tools..... . 17
1.2 Creating Your First Program.... 23
1.3 Running on the Emulator.... . 23
1.4 Running on a Real Phone.... . 28
1.5 Fast-Forward >>.....29
2 Key Concepts 30
2.1 The Big Picture.....30
2.2 It’s Alive!......35
2.3 Building Blocks.....39
2.4 Using Resources..... . . 40
2.5 Safe and Secure.....40
2.6 Fast-Forward >>.....41
CONTENTS 6
II Android Basics 42
3 Designing the User Interface 43
3.1 Introducing the Sudoku Example... . 43
3.2 Designing by Declaration.... . 44
3.3 Creating the Opening Screen...45
3.4 Using Alternate Resources.... . 55
3.5 Implementing an About Box.... 57
3.6 Applying a Theme..... . . 61
3.7 Adding a Menu.....64
3.8 Adding Settings.....65
3.9 Starting a New Game..... 66
3.10 Debugging...... . . 69
3.11 Exiting the Game..... . . 71
3.12 Fast-Forward >>.....71
4 Exploring 2D Graphics 73
4.1 Learning the Basics..... . 73
4.2 Adding Graphics to Sudoku.... 78
4.3 Handling Input.....87
4.4 The Rest of the Story..... 93
4.5 Making More Improvements.... 103
4.6 Fast-Forward >>.....103
5 Multimedia 105
5.1 Playing Audio...... 105
5.2 Playing Video...... 112
5.3 Adding Sounds to Sudoku.... . 115
5.4 Fast-Forward >>.....119
6 Storing Local Data 120
6.1 Adding Options to Sudoku.... . 120
6.2 Continuing an Old Game.... . 122
6.3 Remembering the Current Position... 124
6.4 Accessing the Internal File System... 126
6.5 Accessing SD Cards..... 127
6.6 Fast-Forward >>.....128
CONTENTS 7
III Beyond the Basics 129
7 The Connected World 130
7.1 Browsing by Intent..... . 131
7.2 Web with a View.....135
7.3 From JavaScript to Java and Back... 140
7.4 Using Web Services..... . 147
7.5 Fast-Forward >>.....160
8 Locating and Sensing 161
8.1 Location, Location, Location.... 161
8.2 Set Sensors to Maximum.... . 168
8.3 Bird’s-Eye View.....172
8.4 Fast-Forward >>.....177
9 Putting SQL to Work 178
9.1 Introducing SQLite..... . 178
9.2 SQL 101......179
9.3 Hello, Database.....181
9.4 Data Binding...... . 189
9.5 Using a ContentProvider.... . . 192
9.6 Implementing a ContentProvider... . 195
9.7 Fast-Forward >>.....196
10 3D Graphics in OpenGL 198
10.1 Understanding 3D Graphics.... 198
10.2 Introducing OpenGL..... 199
10.3 Building an OpenGL Program...200
10.4 Rendering the Scene..... 202
10.5 Building a Model..... . . 206
10.6 Lights, Camera, ........ . 209
10.7 Action!....... 212
10.8 Applying Texture..... . . 212
10.9 Peekaboo......216
10.10 Measuring Smoothness.... . . 217
10.11 Fast-Forward >>.....218
CONTENTS 8
IV The Next Generation 219
11 Multi-Touch 220
11.1 Introducing Multi-Touch.... . . 220
11.2 Building the Touch Example...222
11.3 Understanding Touch Events...225
11.4 Setting Up for Image Transformation.. . . 228
11.5 Implementing the Drag Gesture... . . 229
11.6 Implementing the Pinch Zoom Gesture.. . 230
11.7 Fast-Forward >>.....232
12 There’s No Place Like Home 233
12.1 Hello, Widget...... . 233
12.2 Live Wallpaper...... 242
12.3 Fast-Forward >>.....254
13 Write Once, Test Everywhere 256
13.1 Gentlemen, Start Your Emulators... 257
13.2 Building for Multiple Versions...257
13.3 Evolving with Android APIs.... 259
13.4 Bug on Parade...... 265
13.5 All Screens Great and Small.... 267
13.6 Installing on the SD Card.... . 268
13.7 Fast-Forward >>.....270
14 Publishing to the Android Market 271
14.1 Preparing......271
14.2 Signing....... 272
14.3 Publishing...... . . 273
14.4 Updating......275
14.5 Closing Thoughts..... . . 276
V Appendixes 277
A Java vs. the Android Language and APIs 278
A.1 Language Subset..... . . 278
A.2 Standard Library Subset.... . . 280
A.3 Third-Party Libraries..... 281
B Bibliography 282
Index 283
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