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AW.OpenGL.SUPERBIBLE.5th.Edition.Comprehensive.Tutorial.and.Reference.2011.pdf下载

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Contents at a Glance Preface to the Fifth Edition. ........xxi Preface to the Fourth Edition ............xxiii Preface to the Third Edition...............xxvi Introduction . ..................1 PART I Basic Concepts ...............7 1 Introduction to 3D Graphics and OpenGL.............9 2 Getting Started . ...........33 3 Basic Rendering . ..........79 4 Basic Transformations: A Vector/Matrix Primer . .....125 5 Basic Texturing. ..........179 6 Thinking Outside the Box: Nonstock Shaders . ........229 7 More Advanced Texture Topics . ........289 PART II Intermediate to Advanced Ideas ........321 8 Buffer Objects: Storage Is Now in Your Hands . .......323 9 Advanced Buffers: Beyond the Basics . .............359 10 Fragment Operations: The End of the Pipeline . .......391 11 Advanced Shader Usage . ...........411 12 Advanced Geometry Management . ..........471 PART III Platform-Specific Notes .............539 13 OpenGL on Windows . ...............541 14 OpenGL on OS X . .............569 15 OpenGL on Linux . .............597 16 OpenGL ES on Mobile Devices . .........619 Appendix A Further Reading ................653 Appendix B Glossary . ............655 Appendix C OpenGL Man Pages for (Core) OpenGL 3.3 ......661 Index............939