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AW.OpenGL.SUPERBIBLE.5th.Edition.Comprehensive.Tutorial.and.Reference.2011.pdf下载
资源介绍
Contents at a Glance
Preface to the Fifth Edition. ........xxi
Preface to the Fourth Edition ............xxiii
Preface to the Third Edition...............xxvi
Introduction . ..................1
PART I Basic Concepts ...............7
1 Introduction to 3D Graphics and OpenGL.............9
2 Getting Started . ...........33
3 Basic Rendering . ..........79
4 Basic Transformations: A Vector/Matrix Primer . .....125
5 Basic Texturing. ..........179
6 Thinking Outside the Box: Nonstock Shaders . ........229
7 More Advanced Texture Topics . ........289
PART II Intermediate to Advanced Ideas ........321
8 Buffer Objects: Storage Is Now in Your Hands . .......323
9 Advanced Buffers: Beyond the Basics . .............359
10 Fragment Operations: The End of the Pipeline . .......391
11 Advanced Shader Usage . ...........411
12 Advanced Geometry Management . ..........471
PART III Platform-Specific Notes .............539
13 OpenGL on Windows . ...............541
14 OpenGL on OS X . .............569
15 OpenGL on Linux . .............597
16 OpenGL ES on Mobile Devices . .........619
Appendix A Further Reading ................653
Appendix B Glossary . ............655
Appendix C OpenGL Man Pages for (Core) OpenGL 3.3 ......661
Index............939