资源介绍
#include "globals.h"
#include "timing.h"
#include "player.h"
#include "enemies.h"
static struct ENEMY *t_penemy=0;
static unsigned char *t_penemy_dform=0;
static int *t_penemy_x=0;
static int *t_penemy_y=0;
static unsigned char *t_penemy_dattr=0;
static int t_col_xcheck=0;
static int t_col_ycheck=0;
static unsigned int t_col_xdist=0;
static unsigned int t_col_ydist=0;
void enemy_exec(int state);
void e_bonus_form();
int check_bonus_y8(int skip);
int check_bonus_xdelta(int delta);
int calc_xlevel7(int x);
int check_emy_bounds(int xbound, int ybound);
void e_soldier_xspd();
void e_soldier_turnback();
unsigned char get_soldier_bullets();
void e_soldier_form();
void e_stone_form();
void flameend_form();
int draw_flame(int idx);
int draw_m_arm();
void refresh_enemyxy();
void refresh_bonusxy();
int refresh_bonusy(int spd);
void enemy_selfclear();
void move_enemy_scroll();
void refresh_enemyactx();