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OpenGL Shading Language 3rd edition下载
资源介绍
一本不错的介绍OpenGL Shader的书籍。
This book is an amazing measure of how far and how fast interactive shad- ing has advanced. Not too many years ago, procedural shading was some- thing done only in offline production rendering, creating some of the great results we all know from the movies, but were not anywhere close to inter- active. Then a few research projects appeared, allowing a slightly modified but largely intact type of procedural shading to run in real time. Finally, in a rush, widely accessible commercial systems started to support shading. Today, we’ve come to the point where a real-time shading language devel- oped by a cross-vendor group of OpenGL participants has achieved official designation as an OpenGL Architecture Review Board approved extension. This book, written by one of those most responsible for spearheading the development and acceptance of the OpenGL shading language, is your guide to that language and the extensions to OpenGL that let you use it.
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