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Learning.Object-Oriented.Programming.1785289632下载
资源介绍
Key Features
Write reusable code that defines and makes objects interact with one another
Discover the differences in inheritance and polymorphism in Python, JavaScript, and C#
Capture objects from real-world elements and create object-oriented code that represents them
Book Description
Learning Object-Oriented Programming is an easy-to-follow guide full of hands-on examples of solutions to common problems with object-oriented code in Python, JavaScript, and C#. It starts by helping you to recognize objects from real-life scenarios and demonstrates that working with them makes it simpler to write code that is easy to understand and reuse. You will learn to protect and hide data with the data encapsulation features of Python, JavaScript, and C#.
You will explore how to maximize code reuse by writing code capable of working with objects of different types, and discover the advantage of duck typing in both Python and JavaScript, while you work with interfaces and generics in C#. With a fair understanding of interfaces, multiple inheritance, and composition, you will move on to refactor existing code and to organize your source for easy maintenance and extension.
Learning Object-Oriented Programming will help you to make better, stronger, and reusable code.
What you will learn
Generate instances in three programming languages: Python, JavaScript, and C#
Customize constructors and destructors
Work with a combination of access modifiers, prefixes, properties, fields, attributes, and local variables to encapsulate and hide data
Take advantage of specialization and the possibility to overload or override members
Create reusable and easier to maintain code
Use interfaces, generics, and multiple inheritance when available
About the Author
Gaston C. Hillar has been working with computers since he was 8 years old. In the early 80s, he began programming with the legendary Texas TI-99/4A and Commodore 64 home computers. Gaston has a bachelor's degree in computer science and graduated with honors. He also holds an MBA, in which he graduated with an outstanding thesis. At present, Gaston is an independent IT consultant and a freelance author who is always looking for new adventures around the world.
Table of Contents
Chapter 1: Objects Everywhere
Chapter 2: Classes and Instances
Chapter 3: Encapsulation of Data
Chapter 4: Inheritance and Specialization
Chapter 5: Interfaces, Multiple Inheritance, and Composition
Chapter 6: Duck Typing and Generics
Chapter 7: Organization of Object-Oriented Code
Chapter 8: Taking Full Advantage of Object-Oriented Programming