登录 注册
当前位置:主页 > 资源下载 > 16 > Production-Volume-Rendering-Design-and-Implementation.pdf下载

Production-Volume-Rendering-Design-and-Implementation.pdf下载

  • 更新:2024-09-25 10:45:56
  • 大小:8.68MB
  • 推荐:★★★★★
  • 来源:网友上传分享
  • 类别:其他 - 游戏开发
  • 格式:PDF

资源介绍

Physically Based Rendering 3rd Edition. PBR is, as Joe Wilson puts it, "more of a concept than a strict set of rules"[3] – but the concept contains several distinctive points of note. One of these is that – unlike many previous models that sought to differentiate surfaces between non-reflective and reflective – PBR recognizes that, in the real world, as John Hable puts it, "everything is shiny".[4] Even "flat" or "matte" surfaces in the real world such as concrete will reflect a small degree of light, and many metals and liquids will reflect a great deal of it. Another thing that PBR models attempt to do is to integrate photogrammetry - measurements from photographs of real-world materials - to study and replicate real physical ranges of values to accurately simulate albedo, gloss, reflectivity, and other physical properties. Finally, PBR puts a great deal of emphasis on microsurfaces[1], and will often contain additional textures and mathematical models intended to model small-scale specular highlights and cavities resulting from smoothness or roughness in addition to traditional specular or reflectivity maps.