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developing android application with adobe air.part3.rar下载
资源介绍
Chapter 1 : AIR Installing the Adobe Development Tools
Installing the AIR Runtime on an Android Device
What Is in the AIR SDK
New ActionScript Libraries
AIR on the Desktop Versus AIR on Android
Mobile Flash Player 10.1 Versus AIR 2.6 on Android
Chapter 2 : Call Me, Text Me Setting Up Your Device
Creating a Project
Creating the Application Descriptor
Writing the Code
Packaging Your Application As an APK File and Installing It on the Device
Testing and Debugging
Mobile Utility Applications
Installing AIR on an Android Device via a Server
Other Tools
Conclusion
Chapter 3 : Android Android Software Development Kit
How Does AIR Run on Android?
Using the Command-Line Tool
Conclusion
Chapter 4 : Permissions, Certificates, and Installation Why Mobile?
The APK File
Registering As an Android Developer
Publishing an Application on the Android Market
Controlling Distribution by Using the MAC Address
Launching an AIR Application
Monetizing Your Application
Reporting
Conclusion
Chapter 5 : Evaluating Device Capabilities and Handling Multiple Devices Hardware
Software
Creating Content for Multiple Screens
Conclusion
Chapter 6 : Opening and Closing an Application and Saving Data The AIR Application
Why and How to Save Data
Conclusion
Chapter 7 : Multitouch Technology A Brief History
What Is Multitouch and Gesture?
The Multitouch Class
The GestureEvent Class
The TouchEvent Class
The GestureWorks Library
Designing for Touch
Conclusion
Chapter 8 : Accelerometer What Is a Motion Sensor?
Conclusion
Chapter 9 : Camera The Gallery Application and the CameraRoll Class
The Camera Application and the CameraUI Class
EXIF Data
Conclusion
Chapter 10 : Geolocation Geolocation Classes
Locating a Device Using Global Positioning System and Network/WiFi Technology
AIR and Android
Reverse Geocoding
Maps
EXIF Data and the Map Object
The speed Property
Conclusion
Chapter 11 : Microphone and Audio The Microphone
Audio Assets
Working with Sounds
ID3 Tags
Modifying Sound
Raw Data and the Sound Spectrum
Audio and Application Activity
Conclusion
Chapter 12 : Video Preparing Video
Playing Video
Capturing Video
Conclusion
Chapter 13 : StageWebView The Native Browser
The StageWebView Class
Conclusion
Chapter 14 : Hardware Acceleration Some Definitions
Rendering, or How Things Are Drawn to the Screen
GPU Rendering on Android
The Display List
Matrices
Hardware-Accelerated Audio and Video
Conclusion
Chapter 15 : Your Device and Others RTMFP UDP
P2P Over a Local Network
P2P Over a Remote Network
Arduino and Physical Computing
Conclusion
Chapter 16 : ViewManager Navigation
Breadcrumb Navigation
Flash Builder ViewNavigator
Conclusion
Chapter 17 : Case Study The Album Application
Conclusion
Chapter 18 : Asset Management Text
Optimizing Art
Bitmap Size and Mip Mapping
Vector Graphics at Runtime
Sprite Sheet and Blitting
Custom Cursor
Asynchronous Bitmap Decoding
Caching Assets
Components
Conclusion
Chapter 19 : Best Practices for Development Resources on Optimization
Where to Find Help
How Does It Run?
Memory
Events
Diagnostics Tools
Conclusion
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