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OpenGL Tutorial by NeHe下载
资源介绍
Welcome to my OpenGL tutorials. I am an average guy with a passion for OpenGL! The first time I heard about
OpenGL was back when 3Dfx released their Hardware accelerated OpenGL driver for the Voodoo 1 card. Immediately I
knew OpenGL was something I had to learn. Unfortunately, it was very hard to find any information about OpenGL
in books or on the net. I spent hours trying to make code work and even more time begging people for help in
email and on IRC. I found that those people that understood OpenGL considered themselves elite, and had no
interest in sharing their knowledge. VERY frustrating!
I created this web site so that people interested in learning OpenGL would have a place to come if they needed
help. In each of my tutorials I try to explain, in as much detail as humanly possible, what each line of code is
doing. I try to keep my code simple (no MFC code to learn)! An absolute newbie to both Visual C++ and OpenGL
should be able to go through the code, and have a pretty good idea of what’s going on. My site is just one of
many sites offering OpenGL tutorials. If you’re a hardcore OpenGL programmer, my site may be too simplistic, but
if you’re just starting out, I feel my site has a lot to offer!
This tutorial was completely rewritten January 2000. This tutorial will teach you how to set up an OpenGL
window. The window can be windowed or fullscreen, any size you want, any resolution you want, and any color
depth you want. The code is very flexible and can be used for all your OpenGL projects. All my tutorials will be
based on this code! I wrote the code to be flexible, and powerful at the same time. All errors are reported.
There should be no memory leaks, and the code is easy to read and easy to modify. Thanks to Fredric Echols for
his modifications to the code!
I’ll start this tutorial by jumping right into the code. The first thing you will have to do is build a project
in Visual C++. If you don’t know how to do that, you should not be learning OpenGL, you should be learning
Visual C++. The downloadable code is Visual C++ 6.0 code. Some versions of VC++ require that bool is changed to
BOOL, true is changed to TRUE, and false is changed to FALSE. By making the changes mentioned, I have been able
to compile the code on Visual C++ 4.0 and 5.0 with no other problems.
After you have created a new Win32 Application (NOT a console application) in Visual C++, you will need to link
the OpenGL libraries. In Visual C++ go to Project, Settings, and then click on the LINK tab. Under
„Object/Library Modules” at the beginning of the line (before kernel32.lib) add OpenGL32.lib Glu32.lib and
Glaux.lib. Once you’ve done this click on OK. You’re now ready to write an OpenGL Windows program.
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