-
Virtual & Augmented Reality For Dummies by Paul Mealy-2018.pdf下载
资源介绍
Virtual & Augmented Reality For Dummies
by Paul Mealy
For Dummies English 2018-07-11 352 pages
4.0/5.0 2 reviews
Details
Title: Virtual & Augmented Reality For Dummies
Author: Paul Mealy
Length: 352 pages
Edition: 1
Language: English
Publisher: For Dummies
Publication Date: 2018-07-11
ISBN-10: 1119481341
ISBN-13: 9781119481348
Sales Rank: #893876 (See Top 100 Books)
Categories
Computers & Technology
Games & Strategy Guides
Textbooks
Computer Science
Description
An easy-to-understand primer on Virtual Reality and Augmented Reality
Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future.
With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm.
Keeps you up-to-date on the pulse of this fast-changing technology
Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment
Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR
Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.
Table of Contents
Part 1: Getting Started with Virtual and Augmented Reality
Chapter 1: Defining Virtual and Augmented Reality
Chapter 2: Exploring the Current State of Virtual Reality
Chapter 3: Exploring the Current State of Augmented Reality
Part 2: Consuming Content in Virtual and Augmented Reality
Chapter 4: Consuming Content in Vir tual Reality
Chapter 5: Consuming Content in Augmented Reality
Part 3: Creating Content in Virtual and Augmented Reality
Chapter 6: Evaluating Your Project
Chapter 7: Planning Your Virtual Reality Project
Chapter 8: Planning Your Augmented Reality Project
Chapter 9: Creating Content for Virtual and Augmented Reality
Part 4: Virtual and Augmented Reality in the Wild
Chapter 10: Exploring Virtual Reality Use Cases
Chapter 11: Exploring Augmented Reality Use Cases
Part 5: The Future of Virtual and Augmented Reality
Chapter 12: Assessing the Future of Virtual Reality
Chapter 13: Assessing the Future of Augmented Reality
Part 6: The Part of Tens
Chapter 14: Ten Questions about Virtual and Augmented Reality
Chapter 15: Ten Industries That Will Be Transformed by Virtual and Augmented Reality
Chapter 16: Ten (Or So) Mobile Apps for Experiencing Augmented Reality Today