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Virtual & Augmented Reality For Dummies by Paul Mealy-2018.pdf下载

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  • 类别:其他 - 游戏开发
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Virtual & Augmented Reality For Dummies by Paul Mealy For Dummies English 2018-07-11 352 pages 4.0/5.0 2 reviews Details Title: Virtual & Augmented Reality For Dummies Author: Paul Mealy Length: 352 pages Edition: 1 Language: English Publisher: For Dummies Publication Date: 2018-07-11 ISBN-10: 1119481341 ISBN-13: 9781119481348 Sales Rank: #893876 (See Top 100 Books) Categories Computers & Technology Games & Strategy Guides Textbooks Computer Science Description An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. Keeps you up-to-date on the pulse of this fast-changing technology Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies. Table of Contents Part 1: Getting Started with Virtual and Augmented Reality Chapter 1: Defining Virtual and Augmented Reality Chapter 2: Exploring the Current State of Virtual Reality Chapter 3: Exploring the Current State of Augmented Reality Part 2: Consuming Content in Virtual and Augmented Reality Chapter 4: Consuming Content in Vir tual Reality Chapter 5: Consuming Content in Augmented Reality Part 3: Creating Content in Virtual and Augmented Reality Chapter 6: Evaluating Your Project Chapter 7: Planning Your Virtual Reality Project Chapter 8: Planning Your Augmented Reality Project Chapter 9: Creating Content for Virtual and Augmented Reality Part 4: Virtual and Augmented Reality in the Wild Chapter 10: Exploring Virtual Reality Use Cases Chapter 11: Exploring Augmented Reality Use Cases Part 5: The Future of Virtual and Augmented Reality Chapter 12: Assessing the Future of Virtual Reality Chapter 13: Assessing the Future of Augmented Reality Part 6: The Part of Tens Chapter 14: Ten Questions about Virtual and Augmented Reality Chapter 15: Ten Industries That Will Be Transformed by Virtual and Augmented Reality Chapter 16: Ten (Or So) Mobile Apps for Experiencing Augmented Reality Today