登录 注册
当前位置:主页 > 资源下载 > 18 > 论文《ROAMing Terrain: 实时最优适应网格的地形算法》

论文《ROAMing Terrain: 实时最优适应网格的地形算法》

  • 更新:2024-11-06 20:38:50
  • 大小:242KB
  • 推荐:★★★★★
  • 来源:网友上传分享
  • 类别:其它 - 开发技术
  • 格式:PDF

资源介绍

有关ROAMing地形算法的论文,强大 ROAMing Terrain: Real-time Optimally Adapting Meshes 摘要: Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraft testing using synthetic sensor stimulation. On current graphics hardware, the problem is to main- tain dynamic, view-dependent triangle meshes and texture maps that produce good images at the required frame rate. We present an algorithm for constructing triangle meshes that optimizes flexible view-dependent error metrics, produces guaranteed error bounds, achieves specified triangle counts directly, and uses frame-to-frame coherence to operate at high frame rates for thousands of triangles per frame. Our method, dubbed Real-time Optimally Adapting Meshes (ROAM), uses two priority queues to drive split and merge op- erations that maintain continuous triangulations built from pre- processed bintree triangles. We introduce two additional perfor- mance optimizations: incremental triangle stripping and priority- computation deferral lists. ROAM execution time is proportionate to the number of triangle changes per frame, which is typically a few percent of the output mesh size, hence ROAM performance is insensitive to the resolution and extent of the input terrain. Dynamic terrain and simple vertex morphing are supported.