登录 注册
当前位置:主页 > 资源下载 > 10 > 入门级Direct3D游戏编程教程,提供目录、可搜索及可编辑功能

入门级Direct3D游戏编程教程,提供目录、可搜索及可编辑功能

  • 更新:2024-11-26 21:52:08
  • 大小:15.97MB
  • 推荐:★★★★★
  • 来源:网友上传分享
  • 类别:其他 - 游戏开发
  • 格式:PDF

资源介绍

本版本与网上其他资源不同之处在于,此版本可进行编辑,搜索,已进行内容识别扫描。可全选,可编辑,可剪切文字。 部分目录如下: 第4 章3D 基础、Gournud 蓿色、纹理映射基础······················23 4.1 3D 基刷: ·····························································································································23 4.2 押解顶点··························································································································25 : : :::: 曰r.;~; ~: 4.5 理解多边形(polygon)··· ··························· ··········· ·················· ···················· ··········· ·······26 4.6 理解法线(normal)·······································································································27 4.7 理解法线和Goumud 书色··························································································27 4.8 纹理映射(Texturn-Mapping) 某础····································28 4.9 小结·····································30 第5 章基础令仑令令· 矗...... 令· 令·········· 令· 令........ 令· 令········ 令· 令.... 矗...... 令`令·········· 令`矗········ 令· 令........ 令· 令.... 矗..... 令`令.. 矗· 矗...... 令········31 5.1 编译不例... 令· 令········ 令· 令························ 令· 令········ 令· 令.令········ 令· 令··········· 令· 令·········· 令· 令.......... 令.... 矗···········31 5.2 DicectX Graphics 通用体系结构3 3 5.3 Bas,c 刀、忏lj ........................................................................................................................ 34 5.3. I ConfirmDevic虾OneTimeScenelnit()和lnitDevic忒hjects() 函数37 5 3 .2 RestoreDev,ceObjects()方法·················································································37 5.3.3 FrameMove() 函数·································································································•s 5.3.4 Rende,() 函数·········································································································•6 5.3.5 Inva\idateDevic忒bjects() 函数···49 5.3.6 OeleteDeviceObjects() 函数·················································································50 5.3.7 Fina!Cleanup()lfi 数·······························································································50 5.4 Bas,c2 示例······················································································································51 5.4.1 InitDeviceObjects() 函数·······················································································53 5.4.2 RcstoreDevic心bjects() 函数··············································································54 5.4.3 Rende,() 函数·········································································································56 5.4.4 lnvalidateDevic心bjects() 函数5 8 5.4.5 DeleteDeviceObjects() 函数···················································58 5.4.6 Fina!Cle皿up() 函数··································································· ························58 5.5 Basic3 示例······················································································································59 5.6 Basic4 示例······················································································································60 2 目录 5.7 Bas1c5 示例................ 令· 令············· 矗····· 令.. 令· 令················· 令· 令··········· 矗·········· 令· 令···················· 令.令······66 5.8 ,J 、结.... 令······················ •••••••••••••••••••••••••••• 令················· 令· 令················· 令···················· 令· 令·········66 第6 章动画初步· 矗········ 令· 令··········· 矗... 令· 令··········· 矗· 矗· 令· 令`令.. 令········ 矗· 矗· 令· 令令··················· 令· 令··············· 令··········· 矗····67 6.1 理解变换与视「1·········· 矗... 令· 令··········· 矗... 令· 令··········· 矗... 令· 令··············· 令· 令··············· 令· 令·····················67