-
入门级Direct3D游戏编程教程,提供目录、可搜索及可编辑功能
资源介绍
本版本与网上其他资源不同之处在于,此版本可进行编辑,搜索,已进行内容识别扫描。可全选,可编辑,可剪切文字。 部分目录如下:
第4 章3D 基础、Gournud 蓿色、纹理映射基础······················23
4.1 3D 基刷: ·····························································································································23
4.2 押解顶点··························································································································25
: : :::: 曰r.;~; ~:
4.5 理解多边形(polygon)··· ··························· ··········· ·················· ···················· ··········· ·······26
4.6 理解法线(normal)·······································································································27
4.7 理解法线和Goumud 书色··························································································27
4.8 纹理映射(Texturn-Mapping) 某础····································28
4.9 小结·····································30
第5 章基础令仑令令· 矗...... 令· 令·········· 令· 令........ 令· 令········ 令· 令.... 矗...... 令`令·········· 令`矗········ 令· 令........ 令· 令.... 矗..... 令`令.. 矗· 矗...... 令········31
5.1 编译不例... 令· 令········ 令· 令························ 令· 令········ 令· 令.令········ 令· 令··········· 令· 令·········· 令· 令.......... 令.... 矗···········31
5.2 DicectX Graphics 通用体系结构3 3
5.3 Bas,c 刀、忏lj ........................................................................................................................ 34
5.3. I ConfirmDevic虾OneTimeScenelnit()和lnitDevic忒hjects() 函数37
5 3 .2 RestoreDev,ceObjects()方法·················································································37
5.3.3 FrameMove() 函数·································································································•s
5.3.4 Rende,() 函数·········································································································•6
5.3.5 Inva\idateDevic忒bjects() 函数···49
5.3.6 OeleteDeviceObjects() 函数·················································································50
5.3.7 Fina!Cleanup()lfi 数·······························································································50
5.4 Bas,c2 示例······················································································································51
5.4.1 InitDeviceObjects() 函数·······················································································53
5.4.2 RcstoreDevic心bjects() 函数··············································································54
5.4.3 Rende,() 函数·········································································································56
5.4.4 lnvalidateDevic心bjects() 函数5 8
5.4.5 DeleteDeviceObjects() 函数···················································58
5.4.6 Fina!Cle皿up() 函数··································································· ························58
5.5 Basic3 示例······················································································································59
5.6 Basic4 示例······················································································································60
2
目录
5.7 Bas1c5 示例................ 令· 令············· 矗····· 令.. 令· 令················· 令· 令··········· 矗·········· 令· 令···················· 令.令······66
5.8 ,J 、结.... 令······················ •••••••••••••••••••••••••••• 令················· 令· 令················· 令···················· 令· 令·········66
第6 章动画初步· 矗········ 令· 令··········· 矗... 令· 令··········· 矗· 矗· 令· 令`令.. 令········ 矗· 矗· 令· 令令··················· 令· 令··············· 令··········· 矗····67
6.1 理解变换与视「1·········· 矗... 令· 令··········· 矗... 令· 令··········· 矗... 令· 令··············· 令· 令··············· 令· 令·····················67
- 上一篇: Direct3D游戏开发入门教程(附源代码)
- 下一篇: DirectX教程