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Real.World.Windows.10.Development.2nd.Edition.148421下载

  • 更新:2024-12-04 08:44:50
  • 大小:14.05MB
  • 推荐:★★★★★
  • 来源:网友上传分享
  • 类别:桌面系统 - 操作系统
  • 格式:PDF

资源介绍

Emphasizing XAML and C#, this book provides readers with all the tools, ideas, and inspiration to begin Windows Universal App development for Windows 10. Real World Windows 10 Development addresses developers who want to break into this market by providing detailed explanations of the various aspects of Universal App development. Written by authors with deep knowledge in Windows 10 universal app development, you will learn how to make the most of the Windows 10 SDK to build applications that can be published on IoT devices, phones, tablets, laptops, desktops, Xbox, HoloLens, and the Surface Hub. Readers will learn how to: Extend the appeal of their native, web-based, or universal apps with media, shell integration, and inter-app communications Build adaptive user interfaces that scale to the screen dimensions they are displayed on Monitize your apps Introduce mapping What if you already have pre-existing software in the form of native win32 applications or a website? Real World Windows 10 Development tackles this by providing detailed tutorials on the approaches used to leverage your existing code investment. Finally, Real World Windows 10 Development provides a step-by-step walk through of the various approaches developers can use to distribute their universal apps. In this book, you’ll get: Detailed descriptions of Windows 10 app development Samples emphasizing the use of XAML/C# Adherence to Windows 10 guidelines for successful app acceptance Table of Contents Chapter 1: The Windows 10 Ethos and Environment Chapter 2: Basic Controls Chapter 3: Data Controls Chapter 4: Layout and Custom Controls Chapter 5: Building an Adaptive Experience Chapter 6: File IO Chapter 7: Working with Media Chapter 8: Location and Mapping Chapter 9: Background Tasks Chapter 10: Shell Integration Chapter 11: Communicating Between Apps Chapter 12: Leveraging Cortana and Speech Chapter 13: App Monetization Chapter 14: Leveraging Existing Code Chapter 15: Distributing Universal Apps